![]() Since fame is meant to merely accumulate, not be spent, it rarely decreases, but particularly dishonorable acts can cost levels of fame. Fame also affects the amount of taxes and levies received from tribal vassals. As fame accrues, it will increase progress towards the character's next level of fame, which grants various benefits, such as enabling decisions or certain types of casus belli. ![]() ![]() Each time a character gains prestige, they gain the same amount of fame battles fought in secular wars, as well as winning certain wars as war leader, will also net fame, while losing certain wars as war leader will lose fame. Prestige's secondary resource is fame, which represents the character's general reputation over their entire life. For tribal rulers, Prestige is also used for men-at-arms payment and upkeep, as well as constructing buildings. Prestige can be spent on most secular matters of realm of management, such as vassal interactions, decisions and declarations of non-holy war. Holding titles, especially of higher rank, as well as the diplomacy skill are the main continuous sources of prestige, but many events can generate it on occasion as well. Prestige represents the amount of political capital, social influence and goodwill a character is able make use of at any given time. Fearful Troops (-0.5% men-at-arms maintenance per Dread)Ĭourt position expenses are monthly salaries paid to courtiers and vassals in a ruler's court who hold court positions.Ĭourt amenity expenses is the monthly cost needed to maintain a set standard of living in a ruler's court.Prepared Conscription (-15% maintenance).Organize Army council task (-1% maintenance per martial level).When unraised, men-at-arms have a monthly maintenance cost while levies do not. There are three of them.Īrmy expenses is the monthly cost required to maintain the realm's military force. In addition to income, rulers also have monthly expenses. Vow of Poverty modifier (from Take Vow of Poverty decision) If the vassal receives income from a Realm Priest, this income is not included as taxable income. The taxable income of feudal vassals (count/duke/king) is their own domain tax, as well as vassal tax from their own vassals. They also provide up to 50% of their income from directly-controlled churches and their vassal priests to their feudal liege, scaled based on opinion. Theocratic: temples are held directly by a Realm Priest and are taxed under the following system: Realm Priests receive vassal income at a rate of 25% from Realm Priests belonging to their liege's direct vassals.Lay Clergy: temples function identically to castles.Temples are taxed according to the Clerical Tradition doctrine of the faith.Vassal tribal counts, dukes and kings provide tax based on their liege's level of fame.Vassal clan counts, dukes and kings provide tax based on their opinion, with the minimum amount determined by crown authority.Vassal feudal counts, dukes and kings provide tax based on their individual vassal contracts.Cities are held by republics, who provide 20% taxes.Castles are limited to normal obligations, giving 10% of their domain tax to the liege.The amount given depends on the vassal's obligations: Vassal tax is given to a title holder's direct liege. Collect Taxes council task (+0.5% per stewardship level).Character's stewardship skill (+2% per level).The holder of the barony receives all of the barony's domain tax. Monthly gold income comes from two main sources.ĭomain tax is generated by a character's personal holdings. Debt cannot be inherited, providing the player with a way out by abdicating or dying should they find themselves in more debt than they can repay. In addition, debt grants increasingly negative modifiers the longer it goes on. ![]() During debt, characters cannot declare war, their counties can always acquire corruption, their men-at-arms cannot reinforce, and they can experience various negative events. Paying raised troops and hiring mercenariesĭebt occurs when a character has negative gold. When a ruler dies or abdicates, all of their gold is passed onto their heir. Most rulers start the game with gold equal to 18 months of income. Gold is a measure of a character's liquid wealth reserves.
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